![]() It's a sad way for that game's development to end and sadder still that a team that was clearly passionate about turning one of Blizzard's most beloved IPs back into something fans loved never got a chance to completely follow through on that goal.Diablo Immortal was originally supposed to be the flagship breakthrough title for Activision Blizzard on mobile phones, only for the game to come under scrutiny and criticism for its surprisingly predatory monetization scheme. What remains is what could have been regarding Diablo 3, a game that many feel deserved another expansion after all of the goodwill Reaper of Souls earned. ![]() ![]() That was scrapped after several years, though, and now a new Diablo 4 project, code-named Fenrir, is apparently in the works.Īll of that is a long ways off, however. Interestingly, it was then that Blizzard began working on a Diablo 4 that looked a lot more like Dark Souls, according to several people familiar with the first iteration of the sequel. While the source from the report suggested that some minor work had gone into planning it, nothing ever materialized and Team 3 was broken up. Reaper of Souls sold 2.7 million copies in its first week, which, while much less than Diablo 3, was an impressive number considering how many people felt the game was a failure in its first iteration.ĭiablo 3's second expansion never got off the ground. That seemed to be the consensus from fans, too, who flocked back to the game after the expansion released. Further explanation reveals that Team 3 was stunned by the move, and that the development team felt like they genuinely had turned Diablo 3 around with Reaper of Souls.
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